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Game info
n64

Automobili Lamborghini

Automobili Lamborghini
GenreRacing
DeveloperTitus Software
PublisherTitus Software
Released1997
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Automobili Lamborghini is among the most thrilling racing games for the N64 gaming system, featuring great graphics and excellent sound!
 
Review
Automobili LamborghiniSTORY / GAMEPLAY
Automobili Lamborghini is an exciting, arcade quality racing game and one of the best games ever appeared on the N64 console! The game features two different modes like the Arcade and the Championship with six tracks of varying difficulty. You start the game with a Lamborghini Diablo and a Lamborghini Countach. Each race takes place on tracks laid out on city streets or other open roads. Starting at the last place you have a limited number of laps in which you must catch up and overtake your opponents and ultimately win the race. As long as you win races the game will reward you with other types of super-cars like the Dodge Viper, the Ferrari F50 and more. Note that a few shortcuts scattered around the tracks can make things fun as well, though the car's control might seem a bit tough for many players.

GRAPHICS / SOUND
The game's 3D environments are gorgeous and the car models look exceptionally solid. The tracks and their surroundings are beautifully rendered while the frame-rate is flawless and the action is fast. Along with its great visuals, Automobili Lamborghini features a variety of sampled sound effects and in-game music.
 
Screenshots
  • Automobili Lamborghini
  • Automobili Lamborghini
  • Automobili Lamborghini
  • Automobili Lamborghini
  • Automobili Lamborghini
  • Automobili Lamborghini
 
Gameplay sample
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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